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In Contra, the player controls one of two armed military
commandos named Bill "Mad Dog" Rizer and Lance "Scorpion" Bean, who are
sent on a mission to neutralize a terrorist group called the Red Falcon
Organization that is planning to take over the Earth. Details of the
game's setting varies between supplementary materials: the Japanese
versions sets the game in the year 2633 on the fictional "Galuga
archipelago" near New Zealand,
whereas the manual for the American NES version sets the game during
the present in an unnamed South American island. The American storyline
also changes the identity of "Red Falcon" from being the name of a
terrorist organization to the
name of an alien entity.
name of an alien entity.
Gameplay
The two player characters attempt to enter the second base at the end of Area 4.
The main character is equipped with a with an unlimited amount of ammunition. The player can also jump, move
and fire in eight directions, as well as move or jump simultaneously
while firing. A single hit from any enemy, bullet, or other hazard will
instantly kill the player character and discard the current weapon.
There are over 10 areas in the game.There are two types of stages in Contra. In addition to the standard side view stages, Contra
also features stages in which the player character is seen from behind
and must move towards the background in order to proceed. Each of these
"3D maze" stages are set inside the corridor of an enemy base in which
the player must fight through the base's defenses in order to reach the
core of the base. During the 3D maze stages, the upper screen will
display a map of the base along with a time limit. Each maze stage is
followed by a "3D fixed" stage set at the core of the base, in which the
player must destroy a series of flashing sensors to expose an even
larger sensor and destroy it.
Contra also features a two-player cooperative mode. Both
players occupy the same screen and must coordinate their actions. One
player lagging behind can cause problems for his partner, as the screen
will not scroll onward, and a slow player can be fatal to his partner.
The European release, Gryzor, does not feature a simultaneous
2-Players mode. Instead, both players take turns: whenever one player
dies, the other gets his.